Two decoded ternary planes per SRAM tile row (the planes cannot be fused
into one int8 because d1 != d2), each with its own per-chunk scales, both
multiplied against the same q8_1 y tile: sum = dB*(sumi1*dA1 + sumi2*dA2).
The load decodes each packed byte once with the same base-3 digit
iteration as the MMVQ vec_dot and turns digit bytes {0,1,2} into trit
bytes {-1,0,+1} without cross-byte borrows.
The MMA tile at I=128 takes 592 B/row: 75776 B of x tile plus the y tile,
94720 B at J=128 — fits the 99 KiB opt-in limit of Ampere-class devices
but not e.g. Turing's 64 KiB, so the runtime gate requires the MMA data
layout and enough shared memory for the narrowest tile and declines
otherwise (AMD keeps declining: no config entries select DT3).